UI/UX, visual design

Pick & Match

#mobile #ios

Role: Developing a concept, wireframes, App Map
Skills/ Tools: UX design, Keynote, Illustrator
Adviser: Andrew Cogbill

It is a collaborative project with Joo-Hee Yun and Soohyun Park for Mobile Media class at Parsons, 2014.

Pick & Match is an ice breaker which will give players chance to exchange each other information and ask deep!
Good to play on a blind date.

[Target User]

20 to 30 age single man/ woman 


Blind date is a date where you don’t know the person you’re going to meet on the date. Even through blind dates are an exciting thoughts, but yet,  it is completely awkward for both the involved people.  So, how to warm up your date to make both of you feeling relaxed and happy to be with each other in the beginning of meeting each other?


The idea is from the famous sense in Lady and the Tramp. While they are dating, they pick up the same noodle at the same time by accident and ... kiss!

Pick & Match gives players a chance to know each others in the beginning of the first meet by picking up the same noodle. As the noodle gets thinner (higher level), the question becomes more intense. In addition, Pick & Match rates the Match Point by how fast you finish the game. The match Point an be used as rewards point for coupons from partnering restaurants or theaters.

[App Map]

We approached this by starting to create an basic app map. Mainly to identify the service, game levels and user flow as such. 


[UI Design]